VRWorldTech Magazine

HTC Vive, XRSPACE, ThirdEye Gen, XRA and NuEyes: Issue 7 is here

26 April 2021 0

Issue 7 of VRWorldTech Magazine focuses on hardware and features HTC Vive, XRSPACE, ThirdEye Gen, the XR Association and NuEyes, as well as The Reality…

What is immersive technology for? Issue 7 has the answer

9 April 2021 0

Headsets and smart glasses, where Issue 7 of VRWorldTech Magazine focuses, are good places to start in answering the question about the purpose of immersive…

You should have gone for the headset: issue 7 is coming soon

26 March 2021 0

Issue 7 of VRWorldTech Magazine will be available in print during the week of 12 April. The digital edition is scheduled for publication on 26…


Meet Vipin Dhunnoo: VR, climate change and the power of immersion

16 April 2021 0

Meet Vipin Dhunnoo, a virtual reality developer who is creating immersive experiences to convey the impacts of climate change Dhunnoo, a developer at immersive entertainment…

Meet: iShowroom

9 March 2021 0

Meet Czech Republic-based iShowroom, the product visualisation partner using virtual and augmented reality to enhance the ecommerce experience Filip Major, founder and chief executive officer…

Meet: VR Express

28 September 2020 0

Meet Bulgaria-based VR Express, the XR agency on a mission to showcase the revolutionary power of immersive storytelling Ilian Raykov, co-founder of VR Express, details…


HTC Vive reveals ViveCon 2021 agenda

29 April 2021 0

ViveCon 2021 promises to examine HTC Vive’s plans in detail, and offer some revealing insights into how first-movers are utilising its technology for a range…

European VR/AR coalition to form as Kaleidoscope releases new handbook for creators

20 January 2021 0

A virtual and augmented reality coalition in Europe will explore new content and distribution platforms for immersive experiences, after Kaleidoscope and others shone a light…

VR/AR Global Summit highlights: diversity of thought and action

2 October 2020 0

Increasing diversity within immersive technology will ensure it reflects the audience it serves. Several sessions on the final day of the virtual VR/AR Global Summit…