Microsoft’s SeeingVR set of 14 tools for Unity developers are designed to overcome the visual disabilities experienced by up to 217 million people worldwide when it comes to using VR, which stands some way behind desktop software and the accommodations it already offers.
End-users can activate different combinations of the SeeingVR tools depending on their abilities and the context of the current application and task. Example tools include a magnifier and bifocal views, brightness and contrast adjustment for the scene, edge-enhancement to make virtual objects more salient from their backgrounds, depth measurement tools, and the ability to point at text or objects in a virtual scene to have them read or described aloud.
Experience a demo of the work in the video below:
Image credit: Microsoft