Vive X gets 17 participants in fourth round

HTC has confirmed the participants of the fourth round of its Vive X global extended reality (XR) accelerator programme.

Held during four separate events in Beijing, Tokyo, London and San Francisco, 17 companies from several countries will present and exhibit their innovations to investors, press and potential business partners.

The first of this year’s Vive X Demo Days took place in Beijing on 8 May. The second is set for Tokyo on 16 May, the third in London on 23 May and the fourth in San Francisco on 4 June.

The London event takes place as part of a broader investor summit, which will include the first ever meeting of the Virtual Reality Venture Capital Alliance in Europe.

Over the next month, the selected startups will showcase their innovations in enterprise tools and solutions, workforce training, healthcare solutions, streaming technology, social applications, location-based entertainment, foundational technology, and more.

Since the inaugural batch of companies in 2016, Vive X has become one of the most active investors in the virtual and augmented reality (VR/AR) industry, with about 100 companies now advancing from the accelerator programme.

The startups participating in the fourth round of Vive X include:

San Francisco

  • MyndVR is a national health and wellness company focused on the ‘longevity economy’, providing VR recreation and therapy to the high-growth population of older adults
  • Primitive is providing businesses with VR collaboration for distributed software teams. The Primitive Immersive Development Environment turns complex software analyses into interactive three-dimensional (3D) structures that are displayed in collaborative VR
  • ybVR’s multi-viewpoint optimised streaming technology powers immersive live broadcasting and on-demand video content in 8K resolution
  • Visby builds foundational holographic imaging software. Its light field technology allows film and video professionals to capture and publish photorealistic video for immersive and holographic displays
  • Modal was inspired by co-founder Nolan Bushnell’s success with Atari and Chuck E Cheese’s. The startup brings social, fun and active free-roam location-based VR entertainment to a mass audience

London

  • Immersive Factory has developed VR health, safety and environment training exercises based on real-life situations. All training courses, available on a dedicated platform, have been created in partnership with key account customers including Veolia, EDF, Colas and Suez
  • LIV empowers VR content creators and game developers to grow, and monetise their audiences in real-time. The company has generated more than one billion views of VR on social media since April 2018 and boasts the largest VR content creator community in the world
  • Kagenova is developing core technologies to engineer interactive realism at scale for next-generation immersive experiences. Its artificial intelligence-based spatial360 product allows any 360 VR media to be viewed with six degrees of freedom (6DOF), eliminating cyber motion sickness and greatly enhancing realism

Taipei

  • 360Stories uses immersive 360º footage to transport you to the most amazing destinations on Earth. Hear locals tell their story as they show you around their urban and natural landscapes in VR
  • Z-Emotion is building a fully connected 3D design platform for the apparel, knitwear and sportswear industry for the future of digital supply chain

Shenzhen

  • Inload excels in VR kiosk design, manufacturing and operation. The company has an in-house R&D lab, VR game studio, hardware production base and brand operation team. Its VR kiosk business model has been expanding rapidly in many shopping malls in Shenzhen
  • Yaoan has launched a VR security experience hall, VR immersive training system, VR emergency drill system, security training cloud platform and other industry solutions, and has emerged to be a leader in domestic security education and training

Beijing

  • ifGames is one of the first VR game studios in China. It produced China’s first VR large area game title, Ark of the Stars, and won numerous awards. Its first full-body tracking VR title, CyberCraft, is highly acclaimed by critics and has already launched in major cities in China.
  • ShinyVR was incubated in the National Defense Lab of Yanshan University, developing a molecular-level physical simulation engine SYVR, which simulates key components of C919 (the first large commercial aircraft of China)
  • Yuanji has developed a VR judicial visualisation system enabling crime scene restoration for evidence to be presented directly and transparently

Tel Aviv

  • Sixdof.space created a new tracking system technology that represents a breakthrough in both speed and accuracy
  • Ayayu Games develops, creates and manufactures VR action controllers, which enable players to control and play with their action figures in their VR games and immersive experiences

Image credit: Photo by NeONBRAND on Unsplash