6D, the developer of a 3D mapping engine that promises to transform the virtualisation of spaces, has partnered with Deutsche Telekom, Qualcomm and Nreal, launched cross-platform support for its platform, and unveiled its pricing plan for enterprise and consumer developers.
➨ Qualcomm, Nreal and 6D are developing a fully spatially mapped field-service application for Deutsche Telekom engineers
➨ The 6D platform will come as standard in Qualcomm’s solution for head-mounted display manufacturers that choose its chips
➨ It now supports Android and iOS
➨ Developers can access the platform through free, $20 per month, $50 per month and custom tiers
6D’s platform uses a standard built-in smartphone camera to build a real-time, 3D semantic, crowdsourced ‘map of the world’, all in the background.
Its 3D mesh allows developers to build world-scale apps where assets are persistent, responsive to occlusion, and synced between multiple users more efficiently.
In a bumper announcement, 6D chief executive officer Matt Miesnieks revealed that Qualcomm and Nreal have partnered with the augmented reality (AR) startup to develop a fully spatially mapped field-service application for Deutsche Telekom engineers working in the field, using only a smartphone and low-cost lightweight smart glasses.
Going forward, the 6D platform will come as standard in Qualcomm’s solution for head-mounted display manufacturers that choose its chips, such as Snapdragon XR1.
The partnership with Qualcomm is a significant coup for the UK- and US-based startup, which is still relatively young, seed-funded and only employs 15 people, yet is aiming to fully realise an ‘AR cloud’ and a 3D ‘map of the world’. Miesnieks admitted: “Many of the experts in AR understand how a map of the world gets built from on-device computer vision tech on phones. But the rest of us also need to see simple use-cases, and how they will scale out.”
Several other large developers are working on applications for enterprise, including Autodesk, Nexus Studios and Accenture.
Miesnieks revealed that the 6D platform now supports Android following “a major request from developers for the past year”. iOS is also supported.
“Like iOS, we are rolling Android out in limited numbers for the next few weeks, then rapidly make it available to all developers.”
“The magic of our Android release is that the output of our neural networks and SLAM systems are bit-compatible with iOS, meaning that any 3D maps or meshes created on iOS can be consumed on Android and vice-versa.”
Miesnieks went on to announce 6D’s pricing plans for the 3D mapping platform.
Developers will be able to access the platform through free, $20 per month, $50 per month and custom tiers. Miesnieks explained: “Our pricing reflects a core value of 6D, which is that we are not creating incentives to monetise data in ways that aren’t providing value to our customers (ie, our users aren’t the product, they are our customers).”
“We are building a business where we provide value and our customers pay a fair price for what we provide. We believe this is the right way to build a long-lasting, trusted, infrastructure service, similar to companies like Amazon Web Services or Stripe.”