Alexo and Pixvana develop VR experience for workplace safety

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Corporate virtual reality (VR) solutions provider Pixvana has teamed up with Alexo, a specialist in tactical training to counter workplace violence, to develop an immersive experience to help employees prepare for an active shooter event.

Quick read

➨ The VR training video features Alexo’s founder, Drew Hancock

➨ Interactive quizzes during and after the programme ensure that employees are prepared and confident

➨ Seattle-based Vulcan is the first to trial the innovative workplace safety training for its employees

The story

The VR training video features the founder of Alexo, Drew Hancock, who is a Seattle police officer and SWAT supervisor with more than 25 years of law enforcement experience.

Through the VR training, Hancock teaches decision-making strategies and simulates life-saving tactics for employees.

Interactive quizzes during and after the programme ensure that employees are prepared and confident in their understanding of the curriculum. 

Hancock said: “Virtual reality is extremely effective for teaching situational awareness and life-saving response for an active shooter scenario.”

“Learning response strategies is important, but actually simulating and experiencing different scenarios can increase comprehension and response time, which could be all the difference. VR provides employees with valuable practice that cannot be replicated in typical training. It’s a game-changing technology that can have a real impact for people in moments when it counts the most.”

The VR video reinforces critical protocols taught by Alexo, including acronyms OODA (Observe, Orient, Decide, Act) and ABC (Avoid, Barricade or Combat).

The active shooter training experience is available to businesses everywhere—and for an incremental investment, companies can augment the core curriculum with tailored VR content that fits their specific location, layout or industry. 

“It’s unfortunate that this type of training is now necessary for every company, large and small, and for every employee near and far,” Hancock said. “However, VR makes it simple for even the most disparate, global organisations to deploy this high-impact training at scale, anytime and anywhere.”

Seattle-based Vulcan, which oversees the business activities and philanthropic efforts of Microsoft’s late co-founder, Paul Allen, has been the first to trial the innovative workplace safety training for its employees. Early results from the VR experience show a 32% overall increase in employee readiness for a live shooter event.

Rachel Lanham, chief operations officer at Pixvana, said: “Virtual reality is the future of workplace learning and development, including everyday safety.”

“This particular project has great meaning for us—everyone, including our own team, knows someone touched by this type of violence in some way. We hope that through this video, we can better prepare employees for violent situations, help them make quicker decisions, and potentially save lives.”

Pixvana delivered several new upgrades to its training and development platform earlier this year that offer a significantly improved experience for enterprise, including the ability to deliver content across multiple headsets and devices for the first time.

SPIN Studio 2.0—the first iteration of which was used by luxury cruise line Seabourn to create and launch a VR training solution for waitstaff—allows organisations to deliver educational content across all devices in the Oculus line, as well as smartphones, tablets and PCs with two-dimensional screens.

Image credit: Stella Jacob / Unsplash