Striker VR and Nanoport Technology develop new haptic blaster

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Immersive hardware company Striker VR has teamed up with Nanoport Technology to launch a new haptic blaster for location-based entertainment.

Quick read

➨ The Arena Infinity LITE peripheral is designed to deliver the strongest and most realistic tactile experiences for location-based VR entertainment

➨ The device features the latest in TacHammer LMR haptic technology, which uses magnetic suspension instead of springs

➨ Arena Infinity LITE blasters have started shipping

The story

The Arena Infinity LITE peripheral is designed to deliver the strongest and most realistic tactile experiences for location-based virtual reality (VR) entertainment. It features the latest in TacHammer LMR haptic technology, which uses magnetic suspension instead of springs to produce impact haptics in addition to traditional effects such as vibrations and clicks.

New Orleans-headquartered Striker is aiming to produce strong impact haptics for immersive experiences, particularly g-forces and gunshot-like blasts. The company said that TacHammer technology also simulates more subtle effects, including the rumble of a distant explosion or accelerated heartbeat of a player.

Striker worked with California-based Nanoport to develop the custom unit suited for high g-force, location-based VR entertainment applications.

It is the largest production TacHammer to date, uniquely sized and fitted for Striker VR products, the company said.

Kyle Skippon, development engineer for TacHammer at Nanoport, explained: “We worked with Striker VR to develop this new TacHammer and it was quite a challenge given the tight requirements and large g-forces. Testing was particularly hairy; the intense forces destroyed the fixtures and restraints that we initially used.”

The Arena Infinity LITE blaster, which is the first product to debut from the collaboration, will feature the widest range of haptic effects and timings in VR and location-based entertainment peripherals, according to Striker.

The device offers impact-based haptics for mainstream audiences that can reach up to 50 Gs of acceleration. It maintains the same signature form factor as the original model but is now 20% lighter, making it easier to wield.

Martin Holly, co-founder and vice president at Striker, said: “Haptics quality is our highest priority. It is how we create the highest level of immersion for AAA content and VR experiences. This partnership represents our commitment to delivering the best products in the location-based entertainment industry.”

Arena Infinity LITE blasters have started shipping, with full production capabilities in Q1 2020.

Image credit: Striker VR