Varwin unveils desktop player for VR development platform

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Virtual reality (VR) development platform provider Varwin has unveiled a new desktop player that makes projects available to a wider audience.

Quick read

➨ Varwin is unveiling the new desktop player at xRS 2019 in San Francisco

➨ Users can move within the location, touch and rotate objects, and perform all other actions that were previously only possible with a VR headset

➨ ‘Varwin RMS will make VR accessible to everyone’

The story

The desktop player means that users of Varwin RMS (Reality Management System), the Unity-based platform for VR developers, no longer need a headset. Instead, they can now experience VR projects via their computer.

Users can move within the location, touch and rotate objects, and perform all other actions that were previously only possible with a VR headset. This feature is available for all projects created on the platform.

Varwin is unveiling the new desktop player at xRS 2019 in San Francisco this week, where the California-headquartered company is a sponsor.

Varwin RMS, which went through a beta launch earlier this year, allows development studios and clients to more easily interact and manage VR projects.

The platform makes it easy for clients to make small changes themselves through its drag-and-drop logic interface based on Google’s Blockly visual language, which presents coding concepts as interlocking blocks.

The internal logic of objects is created by the community of developers in Unity and then transferred into Varwin RMS for simple drag-and-drop management. Logic schemes, scenes and objects can be reused, so every creator contributes to the development of the platform and simplifies creation for other users.

Developers, meanwhile, have access to an asset library with free samples, an intuitive WYSIWYG editor, and a Unity SDK for asset creation.

Both developers and clients have access to the platform, so the updates are delivered to clients automatically and applied instantly. All of that streamlines the workflow, boosts project implementation and reduces development costs.

Alex Dovzhikov, chief executive officer of Varwin, commented: “VR isn’t massively applied by business yet because the customer can’t manage content without developers and everything depends on vendors. Thus, VR production is still expensive, time-consuming and inflexible. It was the same with websites years ago until CMS showed up. Varwin RMS will make VR accessible to everyone. The world changes when information can be managed by its owner, not by a programmer.”

Image credit: Varwin