KeyShot maker Luxion is working on an update to the new KeyVR feature that will allow multiple enterprise users to work on a design in virtual reality (VR) across distance.
➨ Luxion is working on multi-user experiences in VR across distance for its enterprise customers
➨ The Fall 2019 update of KeyVR included improved reflections on transparent materials and support for glass, solid glass, gems and dielectrics
KeyVR, the new feature for visualisation platform KeyShot that allows designers to take a scene and generate an interactive VR experience with the click of a button, was updated in September, with a level of realism introduced for glass, solid glass, gems, and dielectrics that California-headquartered Luxion says is yet to be seen in VR software.
As part of an approach that “is very customer-driven, with smaller updates made more often”, according to director of products Jesper Mosegaard, Luxion is working on multi-user experiences in VR across distance for its enterprise customers.
Mosegaard explains: “In our initial release, we focused on the local experience. In the current version of KeyVR, you can interact with the mouse and keyboard as well as within the VR environment. This allows for a two-person experience where one person is exploring the product in VR, while the other is guiding the setup through our more traditional on-screen UI, changing VR vantage point, models, and environments.”
“This allows for an efficient process in a local environment but we are actively developing the next step which brings the same ease and efficiency to immersive interactive VR for multiple users over long distances as well.”
The Fall 2019 update of KeyVR included improved reflections on transparent materials and support for glass, solid glass, gems and dielectrics, as well as an optimised load time, the ability to hide and show multiple model sets, and a new move and rotate widget.
Mosegaard says: “Since VR is still in many ways a new medium, it is critical that we learn and evolve together with our customers. For this particular update, we improved the loading time of VR scenes—a key factor that strengthens the oneclick experience. We also improved support for the recently released headsets like the Valve Index and Oculus Rift S.”
“However, the major update was the significant improvement in the appearance of transparent materials like glass, liquids, and other dielectrics. Since many products include parts made out of glass, our users asked for a level of fidelity that has not previously been seen in VR properties like the attenuation of light, so the colour changes in respect to glass thickness, along with the correct transmission and refraction of light through transparent media. We worked hard to deliver all of this in 144hz for top-of-the-line headsets and believe we’ve found the perfect combination of accuracy and performance.”
All of these small but significant updates make companies large and small, wherever they utilise VR in the process, be it a design review or immersive customer-facing experiences, “able to get into VR faster and easier with KeyVR”, Mosegaard says.
“From international apparel manufacturers to turn-key design studios, KeyVR is eliminating costly and time-consuming setup and rework while providing results faster. It’s simply a path to VR that no one else is able to provide with the quality of material appearance that is unmatched. It brings us full-circle, where we find KeyVR as the desired solution for both small design firm and large enterprise alike to meet customer needs and solve VR visualisation challenges.”
Mosegaard concludes: “VR is an amazing medium that allows you to experience the product as if it were right next to you. You can determine that elusive ‘feel’ for your product before it’s even produced or in variations unavailable or yet to be imagined. KeyVR complements the product development process by making it easy to get into VR—with just a click of a button.”
“Together with KeyShot, the entire process from 3D data to virtual experience is fast and easy. In this, it removes the barriers to VR, and makes experimenting with lighting, materials, and shape both interactive and fun.”
Image credits: Luxion
This article originally appeared in Issue 1 of VRWorldTech Magazine