Lenovo VR Classroom 2 aims to lessen the load for teachers

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Lenovo has freshened up its line-up of technology for the classroom with a new VR solution powered by its immersive ThinkReality platform.

Quick read

➨ The solution provides integrated hardware, content, training, and support designed for middle and high schools

➨ It comes with a new headset, the Lenovo Mirage VR S3

➨ Lenovo VR Classroom 2 also uses classroom management software LanSchool to enable teachers to confidently deploy VR in their classes

The story

VR Classroom 2, which will be available in the spring, “empowers teachers and administrators to easily integrate virtual reality lessons into their curriculum”, according to the computer tech company.

The solution provides integrated hardware, content, training, and support designed for middle and high schools.

It comes with a new headset, the Lenovo Mirage VR S3, and content management system, as well as curriculum-mapped experiences, including science, technology, engineering and mathematics, virtual tours, and career exploration.

Lenovo VR Classroom 2 uses classroom management software LanSchool to enable teachers to confidently deploy VR in their classes.

ThinkReality, the VR and AR platform powering the classroom solution, is Lenovo’s new enterprise package of hardware and software for commercial applications, “making it simple for IT staff to deploy a fleet of headsets”.

Rich Henderson, director of global education solutions at Lenovo, explained: “Preparing young people for the careers of tomorrow requires smarter technology and a reliable partner to support deployment. Teachers value the unbounded possibilities VR experiences bring to students when it is to easy-to-use and fully supported.”

“Whether it’s taking a virtual field trip inside DNA strands to teach a unit on genetic engineering, or a guided tour of the Colosseum in Ancient Rome in history class—Lenovo’s VR Classroom 2 offers a seamless journey for educators and students.”