Looking Glass Factory adds Unreal Engine 4 support for holographic displays

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The ability to view assets in 3D in real-time is particularly crucial for industries such as automotive, architecture, mapping/GIS, medical imaging, and entertainment, which all use Unreal Engine

Quick read

➨ Content developers working in Unreal Engine 4 can now instantly view and share their 3D content holographically in any of Looking Glass Factory’s line of holographic displays
➨ The UE4 plugin is already and can be downloaded for free
➨ Features include support for default image effects from Unreal Engine, or customisable effects

The story

Looking Glass Factory, the maker of holographic displays, has created and released a plugin for Unreal Engine from Epic Games.

Content developers working in Unreal Engine 4 (UE4) can now instantly view and share their 3D content holographically in any of Looking Glass’s line of holographic displays, which use its proprietary light field technology to provide enterprises in a range of industries to see what their models, worlds and experiences will look like in 3D in real-time.

The display maker said this ability is particularly crucial for industries such as automotive, architecture, mapping/GIS, medical imaging, and entertainment, which all use Unreal Engine to view complex 3D environments.

The UE4 plugin, which can be downloaded for free, is available for developers already using the display maker’s developer kits and industries using the new large-format Looking Glass 8K display.

Features include:

  • Real-time 3D view of content in Unreal’s Game View
  • Holographic 3D visuals in the editor and in builds
  • Support for buttons on Looking Glass displays
  • One-build deployment for 8.9 inch, 15.6 inch and 8K units
  • Adjustable camera for clipping planes and FoV
  • Support for default image effects from Unreal, or customisable effects
  • Windows only (Linux/Ubuntu coming soon)
  • Leap Motion Controller support
Shawn Frayne, Looking Glass Factory. Pictured left / Kim Libreri, Epic Games. Pictured right

“Now studios around the world can make holographic experiences that go beyond anything ever seen before.”

Shawn Frayne, Looking Glass Factory (pictured, left)

Commenting on the UE4 plugin release, Shawn Frayne, chief executive officer and co-founder of Looking Glass Factory, said: “Every day since we launched the Looking Glass in 2018, more and more engineers and designers would reach out and ask when we would support Unreal Engine. That’s why we’re so excited to announce the UE4 plugin for the Looking Glass today. Now studios around the world can make holographic experiences that go beyond anything ever seen before.”

“Having access to a glasses-free holographic display is a massive breakthrough, and presents an exciting prospect for teams working in immersive computer graphics, visualisation and content creation.”

Kim Libreri, Epic Games (pictured, right)

Epic Games chief technology officer Kim Libreri hailed glasses-free holographic displays as a “massive breakthrough” and an “exciting prospect” for teams working in immersive computer graphics, visualisation and content creation.

Libreri continued: “The Looking Glass holographic display provides a stunning level of realism, and we look forward to seeing the innovations that emerge with the support of Unreal Engine generated content.”

Images: Looking Glass Factory