HTC Vive said users will be able to hold internal creative meetings, online classroom discussions, virtual press conferences and remote sales presentations
➨ Vive Sync was built specifically for business use to improve communication and productivity
➨ The VR collaboration tool allows internal and external teams of up to 30 people to meet in a virtual space
➨ HTC Vive said planned updates include third-party device support
Immersive technology’s applications during the Covid-19 pandemic have been enhanced with the release of a free beta version of the new remote collaboration and meeting app for business from HTC Vive.
Vive Sync was built specifically for business use to improve communication and productivity. The solution is particularly compelling when many countries around the world remain under lockdown and international travel has all but ceased.
The VR collaboration tool allows internal and external teams of up to 30 people to meet in a virtual space and hold internal creative meetings, online classroom discussions, virtual press conferences and remote sales presentations.
The app is integrated with Microsoft OneDrive so that participants can easily share materials directly from their server, including video files, PowerPoint presentations, and 2D and 3D assets. Information can be shared outside of Vive Sync by taking screenshots or via voice-to-text note-taking.
A companion Vive Sync Avatar Creator mobile app, which is available on Apple App Store and Google Play, enables participants to create personalised and dynamic avatars built in their likeness to serve as their digital representation.
The full-body tracking capabilities of HTC Vive headsets enable participants’ avatars to communicate their body language. Vive Sync also supports Tobii eye tracking for more natural interactions with virtual colleagues or clients, capturing participants’ eye movements to bring meetings to life. Headsets such as Vive Pro Eye offer this technology embedded directly into the headset.
HTC Vive said planned updates include third-party device support for Oculus Rift, Quest, Windows Mixed Reality and Valve Index headsets, as well as host control, session recording, and non-VR PC participation.
“Unlike any other tool or medium, VR has the ability to connect and engage remote teams and employees as if they were together in the same physical room.”David Sapienza, HTC Vive
David Sapienza, assistant vice president of content development and production at HTC Vive, said: “Unlike any other tool or medium, VR has the ability to connect and engage remote teams and employees as if they were together in the same physical room. Vive Sync enables colleagues and partners across the world to interact in a shared virtual space, increasing productivity, collaboration and team chemistry. The future of work is rapidly becoming more global and more remote and VR is the solution needed to succeed in this new reality.”
HTC Vive revealed in April that it’s also working on a virtual events solution.
Vive Events will support up to 5,000 attendees and provide easier access to information, reduce the environmental impact of travel, increase coverage and remove physical limitations.
HTC Vive’s Alvin Wang Graylin tweeted about the solution last month.
#ViveEvents: We are now officially offering end-to-end #Virtual #Events/#Conference / #Exhibitions services globally to help businesses stay productive in the face of current challenges!✊Deliver😮!Budget & Climate friendly!🌎 #VR device not required. Contact us: email@example.com pic.twitter.com/DOGNQ9Q1c1— Alvin Wang Graylin (汪丛青) (@AGraylin) April 9, 2020