Launched earlier this year, VR Classroom 2 comes with a new headset, the Lenovo Mirage VR S3, and a content management system, as well as curriculum-mapped experiences
➨ VR Classroom 2 provides integrated hardware, content, training, and support designed for middle and high schools
➨ Veative has developed a new application featuring 40 VR modules as part of the collaboration
➨ A new browser-based WebXR option will provide access to the same interactive content library while using a computer
Lenovo has strengthened its VR Classroom 2 offering for schools with the addition of 550 interactive science and maths modules from Singapore-headquartered immersive learning solutions provider Veative Labs.
VR Classroom 2 provides integrated hardware, content, training, and support designed for middle and high schools. Launched earlier this year, it comes with a new headset, the Lenovo Mirage VR S3, and a content management system, as well as curriculum-mapped experiences, including science, technology, engineering and mathematics, virtual tours, and career exploration.
The addition of Veative’s interactive content library for ages 10 and up gives users access to experiences that promote a deeper understanding of complex concepts. They also provide data analytics reports for teachers and school leaders to track student progress.
As part of the collaboration, Veative has developed Veative Limited for Lenovo VR Classroom 2. This new application features 40 VR modules, including science, maths and virtual tours.
Veative Limited will come preloaded on all VR Classroom 2 devices, with the option to upgrade to a full library. Both will also be made available to existing Lenovo VR Classroom 1 customers.
A new browser-based WebXR option will provide access to the same interactive content library while using a computer, without requiring a VR headset.
“Access to curriculum-based content is critical in today’s environment of remote learning.”Richard Henderson, Lenovo
Richard Henderson, director of global education solutions at Lenovo, said: “Access to curriculum-based content is critical in today’s environment of remote learning. Additionally, virtual reality is a powerful way to impact student engagement, inspiring youth to develop curiosity and explore challenging topics.”
“With access to STEM content and a complete solution for teaching and learning, we are excited about the relationship with Veative which offers both web-based and VR content with formative assessment, helping Lenovo with our vision to offer smarter technology for all.”
Veative chief executive officer Ankur Aggarwal said: “This collaboration shows our commitment to transforming the way education is delivered. The Veative solution combines powerful technology with research-based instructional practices, rigorous and aligned content, formative assessment data, and analytics.”
“We focus on the needs of teachers and students by developing content that integrates seamlessly into existing curricula, while being easy to use, and attending to learning outcomes, regardless of hardware device or location.”
Aggarwal added: “Partnering with Lenovo gives Veative the ability to roll out our solution at a larger scale and expand our reach into the global education market. We are thrilled to have the opportunity to work with Lenovo, who shares our vision of transforming the way education is delivered to students.”