VRARA Global Summit 2020_ panels to consider

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Healthcare, oil and gas, aerospace, entertainment—there are dozens of panel discussions taking place at the online VRARA Global Summit, where businesses can learn all they need to know about applications for immersive tech

In brief

➨What? VRARA Global Summit
➨ Where? Online
➨ When? 1 June to 3 June 2020
➨ How much? Free, but paid-for options are available

In full


➨ What? VR & Healthcare: The Patient Perspective
➨ When? 1 June @ 1pm to 2.30pm UTC
➨ Where? Click here

Synopsis: “An introduction for VRARA Global Summit attendees to the role of VR in healthcare, and the potential for VR to support patients in their mental health and physical recovery.”

Speakers: TBC

Detail on this VRARA Global Summit panel is light, but we do know that patients and practitioners will share their experience of various projects, including supporting victims of the Grenfell Tower fire in 2017, supporting patients in managing their pain and taking control of their lives, and how VR is being used in response to Covid-19. Given the global pandemic, this panel is particularly topical, and also represents a good opportunity to learn more about how immersive tech is being deployed in the typically conservative healthcare industry.


➨ What? Immersive Technologies in Oil & Gas
➨ When? 2 June @ 11.30am to 12.15pm UTC
➨ Where? Click here

Synopsis: “The Covid-19 pandemic has taken a heavy toll on the global economy and the oil and gas industry is no exception. The impact of the pandemic on this industry is made worse by the unique factors specific to it”

Speakers: Pradeep Khanna, Executive Director, Asia Pacific, and CEO, VR/AR Association and Global Mindset. More TBC

How is the oil and gas industry, already under significant pressure from a significant drop in demand, faring during the Covid-19 pandemic? From extended lock-down to social distancing, there are several unique facets to oil and gas that immersive tech could help to address. VR and AR solutions could enable quick and effective training of relatively in-experienced personnel, provide remote expert assistance to plant locations, and much more. Led by Khanna, this panel will highlight where oil and gas stakeholders have deployed immersive tech, for the benefit of those that are yet to consider its adoption.


➨ What? Microsoft HoloLens 2 Roadmap and Applications in Aerospace
➨ When? 2 June @ 7pm to 7.45pm UTC
➨ Where? Click here

Synopsis: “The use of MR in enterprise and government is growing rapidly as new technologies such as HoloLens 2 and improved software tools have enabled new applications and services to be developed, and the US Department of Defense is investing heavily in development of MR for a broad variety of applications in support of mission areas.”

Speakers: Alison Fehling of Microsoft’s MR team, representatives from the US Air Force, Matt Fedorovich of Insight, John Cunningham from DISTI, and Matt Johnston of Design Interactive

Application of HoloLens 2 in the US military establishment has been a source of intrigue ever since Microsoft won the $488 million contract to supply headsets to the US Army. During this panel, attendees will get fresh insight into how the Department of Defense is looking to use HoloLens 2 in aerospace, from training to materiel maintenance. This VRARA Global Summit panel will also consider security considerations in the context of military and defence, and how a device such as HoloLens 2 could be widely adopted.


➨ What? Next Generation Immersive Simulation
➨ When? 2 June @ 7.45pm to 8.30pm UTC
➨ Where? Click here

Synopsis: “VR and AR technology inherently offer significant capabilities to enhance training and simulation. While most of the world is still exploring the extreme viability of this technology, the immersive technology industry is already moving quickly beyond the world’s current understanding.”

Speakers: Tyler Gates, Managing Principal, Brightline Interactive; Adam Molnar, Head of Partnerships, Neurable; Dimitri Mikhalchuk, Chief Revenue Officer, Teslasuit; and Sebastien Loze, Simulations Industry Manager, Epic Games

An all-star cast of experts will explore the next generation of enhanced immersive training capabilities. Expect to hear about the increasingly impressive full-body haptic suit from Teslasuit, how the ever-present Unreal Engine is making realistic simulation possible, and how behaviour and decision making in XR can be measured and tracked.


➨ What? Producing in XR: How to Create Unique Stories for Immersive Audiences
➨ When? 3 June @ 7pm to 7.45pm UTC
➨ Where? Click here

Synopsis: “The XR audience is set to expand in the next year, with a pent-up demand for post-pandemic content on smartphones, tablets, PCs and headsets.”

Speakers: Chloé Jarry, Co-founder and Executive producer, Lucid Realities; Chris Pfaff, Founder, Chris Pfaff Tech Media; Kay Pouria, Founder and CEO, grib; Rafael Pavon Immersive Creator and Producer; and Maciej Wisniewski, Founder, 99cent Opera Productions

Demand for content, particularly this year, is definitely there, but what about supply? This VRARA Global Summit panel is convening under the hypothesis that established XR producers, and the ecosystem that supports them, are not poised to meet an audience that wants to be transported—even if they are still in some form of lockdown. It will require bolder technical and creative production to engage viewers, and embolden developers and producers to deepen their visions. The expert panel of European XR producers will discuss how to reach the next generation of immersive audiences.


Image: VRARA