HP Reverb G2 built for gamers and workers

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HP took to the virtual stage at AWE Online 2020 today to unveil the new Reverb G2. Priced at $599 and scheduled for an autumn release, the device is being pitched to gamers and workers

In brief

➨ What? AWE Online 2020
➨ When? 26 May to 29 May 2020
➨ Where? Here
➨ How much? $199 for a four-day pass

In full

HP’s Joanna Popper took to the virtual stage at AWE Online 2020 today to unveil the new Reverb.

Called HP Reverb G2, the new headset has been priced at $599 and is scheduled to be released in the autumn. US pre-orders opened today.

Developed in collaboration with Valve and Microsoft, HP claims Reverb G2 is “the world’s highest resolution VR headset among major vendors”.

Key features include:

  • A 2K by 2K per eye visual experience, with users being able to see text and textures more clearly, along with a 114-degree field of view
  • New speakers that sit 10mm off the ear, boosted by support for MSFT spatial audio and an HP Labs new spatial audio format that is anchored in artificial intelligence, new signal processing and psychoacoustics
  • Controllers that come with an optimised button layout, application and game compatibility, and the ability to be pre-paired via Bluetooth, as well as 2X the controller tracking volume, maintaining six degrees of freedom and excluding the need for external sensors or light bars
  • A facemask that can be flipped 90 degrees for ease of use
  • Windows Mixed Reality support and SteamVR compatibility

On top of their technology input, the support of Microsoft and Valve is crucial for take up of a headset that HP is pitching to gamers and workers.

During her presentation at AWE Online 2020, Popper stressed the ability of VR to enable users to game, create, collaborate and learn. HP’s John Ludwig added that the partners wanted to create “the best possible immersive experience for every user”, after the previous generation Reverb had a big focus on commercial customers. 

Commenting on the new Reverb G2, Spike Huang, vice president and global lead of VR at HP, said: “The power of collaboration is on full display with the HP Reverb G2, and alongside Valve and Microsoft, we engineered a no-compromises VR headset that’s immersive, comfortable, and compatible across Windows Mixed Reality and SteamVR.”

“The time is now for VR and the HP Reverb G2 brings high-quality VR to the masses with more immersion for gamers, interactive experiences for creators, increased engagement for collaboration, and higher retention rates for education and training.”

“The HP Reverb G2 is an exciting device that takes advantage of the inside-out tracking technology in Windows Mixed Reality for full six degrees-of-freedom movement and spatial audio,” continued Mark Bolas, partner director of incubation at Microsoft. “With four cameras, the controller tracking feels even more like an extension of your hands, making the sense of immersion that much stronger.”

Jeremy Selan, VR Engineer at Valve, added: “We’re happy to see the expansion of the VR ecosystem in a way that is great for high-fidelity gaming. Providing customers with another quality option that includes some of Valve’s technology is good news for the VR community and we are happy to support that.”

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Main image: HP Reverb G2