The new Polygon full-body tracking solution and Prime II series haptic gloves are designed to “expedite projects and team collaborations” across a range of industries, as Manus chief executive officer Bart Loosman explains
➨ Manus Polygon is a no-suit-required, software-as-a-service solution
➨ The solution integrates with the next-generation and rebranded Prime II Series gloves
➨ The entire, integrated system is compatible with Unity, Unreal Engine and MotionBuilder on the software side, and caters for Oculus, Valve, Varjo and HTC Vive headsets
Polygon, the recently announced suitless real-time full-body tracking solution and the Prime II haptic gloves, offers a complete, robust and efficient VR system for automotive, manufacturing, engineering, life sciences, media and entertainment, according to its Netherlands-based developer, Manus.
Manus Polygon, already available to buy as a no-suit-required, software-as-a-service solution, provides full body tracking through the developer’s integrated IK system that accurately tracks movements via six data points for easy and efficient motion capture.
The motion capture solution integrates with the next-generation and rebranded Prime II Series gloves. Launching on 1 July, they represent a complete upgrade on Prime One. They are designed to optimise user experience and are highly intuitive.
Manus will release three editions, with Prime II aimed at robotics, as a VR glove and for motion capture. As the newest edition, Prime II Haptic ensures deeper sensory and tactility when interacting with objects and textures in VR.
The third edition, Prime II Xsens, offers integration with Xsens MVN Animate to complete 3D character animations by adding natural hand and finger gestures.
The entire, integrated system is compatible with Unity, Unreal Engine and MotionBuilder on the software side, and caters for Oculus, Valve, Varjo and HTC Vive headsets.
It is designed to “expedite projects and team collaborations”, according to Bart Loosman, chief executive officer of motion capture specialist Manus. He said: “Whether it’s essential to speed up product prototyping, provide deeper immersion during engineering and medical training and simulation, or to entertain audiences with realistic motion for 3D virtual character animation and pre-visualisation. Manus has a robust and versatile solution to fit all needs.”
Manus already counts Lockheed Martin, Karlsruhe Institute of Technology, General Motors, Volvo, Electronic Arts and Facebook Reality Labs as customers and users of its existing products and solutions.
Matthias Pusch, vice president of sales and marketing at Manus customer and VR developer WorldViz, commented: “The Prime One gloves have always delivered and we can’t wait to get our hands on the Prime II gloves for our WorldViz Vizard VR software user base. Manus is raising the standard for VR academic research and physiological measurements this year!”