Osso VR brings cinematic visuals to medical training

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Osso VR has upgraded the visuals in its training content to create an experience that is accurate, engaging and educational—which will make a significant impact on adoption of the clinically validated platform

Quick read

➨ Osso VR’s team of engineers, artists and educators have upgraded the visuals in its medical training platform for surgeons, sales and other trainees
➨ Textures, shading and modelling have all been enhanced within Osso VR’s interactive training experiences 
➨ Osso VR says its platform is already in use at 20 hospitals and at medical device companies across 20 countries

The story

Medical training platform developer Osso VR is taking its interactive experiences to the next level with new cinematic-quality experiences.

Its team of engineers, artists and educators, including art director Jonathan Sabella, whose expertise in human anatomy has been used in the Marvel and Star Wars franchises, have upgraded the visuals in Osso VR’s medical training platform for surgeons, sales and other trainees.

Osso VR says its standard training experiences have been validated studies that showed that Osso VR-trained users performed surgery nearly twice as well as those trained via traditional means.

But taking the visuals in its VR training content to a level of fidelity “that was not previously possible” creates an experience that is “accurate, engaging and educational, making a significant impact on the adoption of our clinically validated platform”, according to Justin Barad, chief executive officer and co-founder of Osso VR.

Barad said: “Osso VR’s team is lightning in a bottle. A once in a lifetime team of leading engineers, artists and educators who have dedicated their careers to optimising patient safety. [This group of award winners] bring an experience that is accurate, engaging and educational, making a significant impact on the adoption of our clinically validated platform.”

“We’ve reached a level of detail in the anatomy, surgical tools and the operating room environment within the platform that was not previously possible. This will improve our ability to accomplish our mission, improving patient outcomes, driving the adoption of high value technologies and democratising access to surgical education globally.”

Sabella and software developers and customer experience specialists including John Rittenhouse and Conrad Spotts have developed the textures, shading and modelling within Osso VR interactive training experiences to the point that no detail has been left “untouched”.

“I am extremely proud to be a part of Osso,” Sabella said. “Supervising for Alejandro Iñárritu’s Oscar winning VR film Carne y Arena opened my eyes to how virtual reality can impact the real world. When I saw what Justin and the team were doing I knew that it was something I wanted to contribute to.”

“We are dedicated to bringing the virtual medical training experience to life, leaving no detail untouched. The colleagues I have the privilege of working with here are some of the most talented and professional I’ve had the opportunity to collaborate with. I’ve spent my career fascinated with anatomy and the chance to work directly with medical illustrators, engineers and leading doctors in the field to help save lives is something I cherish greatly.”

Osso VR says its platform is currently in use at 20 hospitals and at medical device companies across 20 countries. Last year, the developer released a VR training module for Smith & Nephew’s Navio robotics device.

US-based Osso VR also expanded into the European market with the deployment of its technology at Newcastle Surgical Training Centre in the UK, and has since partnered with Johnson & Johnson Institute to develop a surgeon training application as part of the Oculus for Business programme.

Main image: Osso VR’s upgraded visuals
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