The third RTC 2020 is taking place today and there are several keynotes and panel discussions on virtual production and visualisation that are worth attending
➨ What? RTC 2020
➨ When? 8 and 9 June 2020
➨ Where? Online
➨ How much? Free
The third RTC 2020 is taking place today, with several keynotes and panel discussions scheduled to demonstrate how immersive technology can be deployed to improve virtual production and visualisation.
There are two full days of sessions, all available at no cost. RTC has already held one virtual event this year, attracting more than 4,000 registrants from 87 countries and the keynotes each attracting around 1,000 concurrent viewers.
Topics will range from the next generation of computing to digital humans to AI, as well as multiple sessions on virtual production.
All sessions will be conducted virtually via Zoom, which allows for Q&As with audiences and in-depth panels featuring experts from multiple industries.
Here are five day one keynotes and panel discussions on virtual production and visualisation that are worth attending if you hail from the media and entertainment industries, or require visualisation tools for design, creating, collaborating or meeting.
René Schulte, Valorem Reply
It’s an amazing time to be alive and experience what was previously science fiction becoming a reality with spatial computing devices such as HoloLens 2 and the AR Cloud, the digital copy of our physical world.
In this session, René will talk about the current state of the technology and explain why spatial computing with VR/AR/MR is a key technology for the fourth industrial revolution and is dramatically changing how humans interact with computers. He will demonstrate some of his HoloLens Mixed Reality projects, including a holographic digital twin and how to render huge 3D models on HoloLens. He will also provide a future perspective of MR combined with AI deep learning for intelligent edge augmented intelligence scenarios. Furthermore, René will explain why the AR Cloud with Azure Spatial Anchors is the next big thing by showcasing lots of enterprise and consumer use cases.
Dennys Kuhnert and Roger Kung, Holonautic
Hand tracking has just become an official feature of Oculus Quest and it is a matter of months that it will become an industry standard. But why is hand tracking important for enterprise use cases and mass adoption? How does it remove barriers for non-VR end users? How will it help companies to scale XR more easily? Why is hand tracking also essential for MR experiences?
Neil Schneider, The International Future Computing Association; and Steve Sullivan, Microsoft
Volumetric Video is a new and powerful type of content that brings holographic human performances to MR experiences. Microsoft’s capture studio in San Francisco and partners in London, Los Angeles, Berlin and Seoul commercially produce sophisticated multi-actor volumetric performances, while compressing for streaming to mobile devices such as HoloLens, VR headsets, or even common smartphones. As we evolve the technology forward, we’ll increasingly require the power of 5G to bring consumers these rich immersive experiences.
Luke Ritchie, Nexus Studios
Luke will present on the work of Nexus Studios, an independent film and interactive studio with animation and storytelling at its core. With studios in London, Los Angeles and Sydney, Nexus partners with like-minded advertisers, brands and broadcasters from concept to delivery, crafting meaningful, heartfelt stories that positively add to the cultural conversation. Its prolific output includes Oscar-nominated and BAFTA winning films, Cannes Grand Prix winning commercials and EMMY-nominated AR and VR experiences. Working seamlessly across the entertainment and branded content space, its clients include Netflix, Disney, the BBC and Sony, as well as major brands including Google, Apple, Headspace and Facebook.
Neil Schneider, The International Future Computing Association; and Gaspard Giroud, Garou
This session will discuss the promise of spatial computing, the relevance of edge computing and 5G for consumers, and how real-time computing and visualisation represent a case for industry disruption. Gaspard will also present a demonstration of Garou, a high-fidelity, multi-user platform built on Epic Games’s Unreal Engine.