It’s the second day of RTC 2020, where keynotes and panel discussions are turning to immersive storytelling
➨ What? RTC 2020
➨ When? 8 and 9 June 2020
➨ Where? Online
➨ How much? Free
After the first day of RTC 2020 provided plenty of discussion on virtual production and visualisation, the second day is turning attendees’ attention to immersive storytelling.
There are keynote presentations and panel discussions planned right up until 3am GMT, with particular highlights including real-time performance capture in VR, in-car entertainment and real-time data visualisations in sports.
David Gochfeld, XR director and producer; and, Anna Henson, experience designer and researcher for embodied and social UX for spatial computing
Real-time performance capture, coupled with VR, allows us to bring people together in an entirely virtual, computer generated space. But what happens when we put performers into VR? How do they connect with the audience? What does embodiment mean in this mediated scenario? Panellists will discuss aesthetic and practical considerations when working with live performers in VR, as well as how the work can contribute to our understanding of social presence. They will make a case for VR as theatre, and expanding the use of live performance as a tool for storytelling in VR.
Vehicles and VR: An In-Car Entertainment Revolution Is Coming
Jan Pflueger, AdvisXR; Solomon Rogers, REWIND; and Nils Wollny, holoride
With 5G and edge computing technologies making it possible to deliver greater amounts of data in more places, automotive manufacturers are turning their attention to in-car entertainment and how VR can enrich the passenger experience.
Holoride, the Audi-backed German startup that produces VR experiences for automotive manufacturers, will be a particular highlight of this panel, as the startup recently added Oculus founder Palmer Luckey and Marvel Avengers: Infinity War and Endgame directors Anthony and Joseph Russo to its strategic advisory board.
Eliza McNair, The Walt Disney Company; and Christiaan Cokas, ESPN
This talk will present a workflow for rendering statistical, 3D visualisations in real time. The panellists will demonstrate cutting-edge recipes for content generation, using the Unreal game engine, data-serving web applications, automated clipping tools, and XR user interactivity. They will also walk attendees through their journey from the Emmy winning K-Zone 3D and Hit Track visualisations to the VR and MR Batting Cage experiences developed for ESPN over the last few years.