DeepMotion launches Animate 3D

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DeepMotion believes that Animate 3D can provide a solid platform for new creators of all kinds of content

Quick read

➨ Animate 3D transforms 2D videos into 3D animations, for use in AR and VR, games and other applications
➨ DeepMotion used the example of a 30-second dancing animation, which can take approximately two weeks for an animator to keyframe manually. Using Animate 3D, an animator needs only convert video clips to the target animation and do some clean-up, which takes a matter of days
➨ Animate 3D is in alpha right now and DeepMotion is planning to release animation retargeting tutorials for Unity, Unreal Engine 4, Maya and Blender in the coming weeks to assist with the development process

The story

DeepMotion, the developer of smarter movement technology for virtual applications, has launched a new cloud-based service that eliminates the need for expensive suits and hardware typically required for full-body capture.

Animate 3D transforms 2D videos into 3D animations, for use in AR and VR, games and other applications.

A DeepMotion spokesperson told VRWorldTech that Animate 3D will prove a boon to game development studios and content creation teams, in terms of resources and time saved.

The spokesperson said: “Animate 3D can generate a 3D animation from a 2D video source in a matter of minutes using our Perceptive Motion Brain technology. The current methods for creating traditional animations are motion capture and keyframe animation, which both involve drastically higher development time and costs.”

“Traditional motion capture hardware is very expensive costing around $30,000 to $300,000 and is not affordable by all game development studios or content creation teams. It will also take a very involved process to rent the space, plan the staff, perform the capture, and perform the data clean-up, taking weeks if not months time to complete a capture project.”

DeepMotion used the example of a 30-second dancing animation, which can take approximately two weeks for an animator to keyframe manually.

Using Animate 3D, an animator needs only convert video clips to the target animation and do some clean-up, which takes a matter of days.

DeepMotion believes that Animate 3D can provide a solid platform for new creators of all kinds of content.

“If you take a technology that was only previously available to companies or individuals with capital and suddenly it’s available to a casual creator, it opens a lot of doors for new ideas and new content to flourish,” the DeepMotion spokesperson explained.

“For animators specifically, if you are able to generate an animation that is 80% finished, that is going to save you a ton of time compared to needing to create the same animation from scratch.”

Animate 3D is in alpha right now and DeepMotion is planning to release animation retargeting tutorials for Unity, Unreal Engine 4, Maya and Blender in the coming weeks to assist with the development process.

Animators and creators interested in trying Animate 3D can sign up for access now.

DeepMotion is interested in receiving feedback during the alpha release. The spokesperson told VRWorldTech: “The entire platform is new, from the sign-up process to the animation viewer in the browser.”

“Our goal is to make a product and process that creators find intuitive and assists them in the development of their projects. In addition to that, we are always looking to improve the AI on the backend for better animation results, so any feedback on what users are looking for to create an animation they’re excited to use is definitely helpful as well.”

DeepMotion, founded in 2014, aims to use the real world as its muse for virtual motion.

Using the Perceptive Motion Brain platform, DeepMotion is able to capture and create accurate, natural 3D character motion from 2D video and imagery. 

Its Generative Motion Brain is able to step in and lend the considerable weight of the company’s AI technology to do the “heavy lifting” of simulation, DeepMotion founder and chief executive officer Kevin He told VRWorldTech Magazine earlier this year.

Any tool that can save animators’ time and resources demands serious consideration, and the Animate 3D alpha is an excellent opportunity to test both ease of use and the quality of results.

Let VRWorldTech know how you get on with Animate 3D via Twitter, LinkedIn, Facebook or editor@vrworldtech.com.

Main image: Animators and creators interested in trying Animate 3D can sign up for access now
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