NXRT uses XR to turn real cars into virtual testing rigs

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Using sensors placed at strategic positions within a vehicle, NXRT has established a workflow that can turn any real car into a test device

Quick read

➨ Alex Kopciak and Patrick Kolar, the AI and XR development leads at NXRT, wanted to address motion sickness and landed on driving in VR
➨ The resulting solution’s sensors track acceleration, braking, shifting and steering; and feed data back to NXRT’s proprietary software kit. This enables fast and highly accurate simulations that adjust in real time
Subscribe now to read more about NXRT in the next issue of VRWorldTech Magazine, out in August and focusing on the automotive industry

The story

The Real-Car-As-A-Simulator technology from Austria-based NXRT turns XR into a unique tool that enhances realism within automotive simulations, according to chief executive officer Lukas Stranger.

In 2014, NXRT set up one of the first VR driving school simulators in Europe, with an early development kit.

Alex Kopciak and Patrick Kolar, the AI and XR development leads at NXRT, wanted to address motion sickness and landed on driving in VR, “as it is probably one of the most challenging problems to solve”, Stranger explains.

As they suspected, one of the reasons for motion sickness was a lack of realism within the simulation. Their solution to this problem was XR-powered Real-Car-As-A-Simulator technology.

Stranger says: “We established a workflow in which we upgrade any real car to test devices. We mount sensors at strategic positions within the vehicle to drive it virtually.” 

The sensors track acceleration, braking, shifting and steering; and feed data back to NXRT’s proprietary software kit. This enables fast and highly accurate simulations that adjust in real time.

Stranger says: “XR, when implemented correctly, is a unique tool to enhance realism within simulations. XR made by NXRT eliminates the need to rent a dedicated testing site regardless of the use case. Be it for conducting vehicle function tests, early hardware prototyping, and long iteration processes in development, XR reduces all costs that will arise from expensive hardware equipment mounted on large conventional simulators.”

Subscribe now to read more about NXRT in the next issue of VRWorldTech Magazine, out in August and focusing on the automotive industry

Main image: Real-Car-As-A-Simulator technology from NXRT

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