Coherent Digital launches free database of virtual reality experiences, ftrack rolls out Unreal Engine and Unity plugins, VRcollab introduces BIM 360 integration, and Vinci VR and Siemens Gamesa secure grant to develop wind turbine VR training experiences
Coherent Digital launches free database of virtual reality experiences
Mindscape Commons includes a comprehensive directory of virtual reality and related technologies, providing access to a diverse range of resources, from Stanford University’s Becoming Homeless experience, to virtual client case studies, to immersive home assessments for social workers.
Stephen Rhind-Tutt, president of Coherent Digital, said: “We’ve discovered and documented some 200 immersive and interactive experiences in social work, counseling, and psychology from over 100 colleges and 60 commercial organisations. Mindscape Commons shows that VR is really delivering in these disciplines.”
Mindscape Commons from Coherent Digital allows faculty, librarians, students, and practitioners to discover, upload, preserve, and share a wide range of virtual reality experiences, to deliver substantially better teaching, learning, and treatment. Indicated for each experience are interactivity and immersivity levels, and the required platforms.
Allen E Ivey, professor emeritus at the University of Massachusetts Amherst, said: “VR increases empathy, engagement, and motivation, and it provides a safe and repeatable environment for training. This combination of immersion and interactivity improves learning and client outcomes and is becoming increasingly important to our profession.”
Faculty, students and other interested professionals in the field are able to register, upload, and exchange information about their own virtual reality projects in mental health, according to Coherent Digital, and can deploy the experiences, 100 of which are exclusive to Mindscape Commons, across their institutions.
Registration is free, and many resources are openly available. Find out more at mindscapecommons.net.
Ftrack rolls out Unreal Engine and Unity plugins for project management software
Ftrack, developer of project management and media review software, made Unreal Engine and Unity plugins available for ftrack Studio.
The Unreal Engine and Unity plugins come as standard with any ftrack Studio subscription.
The Unreal Engine and Unity plugins for ftrack Studio empower artists and producers to manage, schedule, track, organise, and communicate on real-time animation progress via a native ftrack panel accessed within the Unreal Engine or Unity interface.
Effective project management processes ensure creatives spend less time on manual admin and more on artistic output, even as real-time productions grow in scope and complexity.
Unreal Engine and Unity plugin features
For everyone: import assets from Unreal Engine/Unity into ftrack Studio; version assets; publish projects to ftrack Studio and view published assets; and reimport a published scene.
For producers: supervise all ongoing work in a real-time pipeline; organise project workflows; allocate teams and individuals to tasks; and run online video review on assets.
For artists: follow detailed to-dos as curated by project coordinators; add notes to work; update versions; and document all progress and notes in ftrack Studio’s production tracking platform.
Magnus Eklöv, chief technology officer at ftrack, commented: “At ftrack, we consider integrated project management and production tracking to be crucial in an age when pipelines are more complex. The creative industry has never had such flexibility, so it’s more important than ever to stay organised, keep people on track, and record the history of work on every asset.”
“Our Unreal Engine and Unity plugins for ftrack Studio ensure such organisation is easy and that creativity always takes precedence over admin.”
VRcollab introduces BIM 360 integration to collaboration platform
VRcollab has introduced BIM 360 integration to its collaboration platform via its most recent update.
By first launching a project meeting in VRcollab and creating a design issue within the platform, it will automatically form a live link between the issue in VRcollab and BIM 360. A live update of the issue details in BIM 360 happens every time a user edits the issues in VRcollab.
Issues created could cover a milliard of topics such as obvious visual disputes, reviewing complicated systems, and more. And they can be viewed, categorised and described in detail even before a user launches the software. Issue details consist of creation date, location details, assignment, owner, screenshots and project file.
This integration is a next step forward in improving the user flow and design reviews. Gone are the days where one would have to export reports, and send the projects to and fro email chains to simply get reviews done.
Ryan Liew, chief executive officer of VRcollab, said: “Having started our core capabilities in BIM to VR solutions, we have since transited very effectively to that of a BIM coordination and stakeholder collaboration platform. Thus it would be a natural step forward to be integrating to BIM360, having understood that project datas are heading upwards into the clouds.”
“Also, with lowering margins and many projects being delayed by social distancing regulations in place due to the pandemic, many projects have to become increasingly interconnected through the cloud to even move forward. As such, we have seen an influx of demand for our remote BIM collaboration functionality which will be further enhanced by the BIM360 integration.”
Vinci VR and Siemens Gamesa secure grant to develop wind turbine VR training experiences
Vinci VR, in partnership with Siemens Gamesa Renewable Energy, has been awarded funding from the Massachusetts Clean Energy Center to develop virtual reality training simulations for the nascent offshore wind sector in Massachusetts and the US East Coast.
There are currently limited training resources to address the large workforce gap in US offshore wind, which hinders the safe and efficient installation and maintenance of these wind turbines.
Siemens Gamesa and Vinci VR are collaborating to create low-cost virtual reality training to address this workforce gap in a safe, fast and inexpensive way.
Their virtual reality solutions will train workers to gain the skills and expertise required in the planning, installation and operations of offshore wind projects throughout Massachusetts and beyond.
Eagle Wu, chief executive officer of Vinci VR, said: “Offshore wind power is an important part of the clean energy future for not only Massachusetts, but the US as a whole. It will play an important role in a greener future; however, to pull this off, there are pieces of the puzzle that America needs to figure out, such as having a qualified and large workforce.”
“Our VR tools can ensure that the US meets its workforce training needs effectively and safely.”
Vinci VR and Siemens Gamesa received $124,670 in funding. The grant will be used to create the first global wind organisation (GWO)-certified virtual reality training tools, starting with two courses (basic technical training—installation and slinger signaler).
Building on this grant, Vinci VR and Siemens Gamesa hope to later expand development of virtual reality simulations to additional GWO modules.
Vinci VR is creating these simulations in partnership with Siemens Gamesa, the leading provider of offshore wind turbines globally. The virtual reality experiences for the initial two courses will be developed, audited, and tested by July 2021.
Steve Dayney, head of offshore in North America at Siemens Gamesa, said: “The US offshore wind industry is growing and shows a lot of promise. We have already secured over 4 GW of conditional offshore wind turbine orders in the US and with this partnership, we hope to help close the workforce training gap in a safe, expedited and cost-efficient manner, all while increasing the probability of US based green energy jobs.”