Lenovo is building smarter technology that empowers learners and educators through personalised education solutions, says global education solutions director Rich Henderson
➨ VR Classroom 2 is Lenovo’s virtual reality education solution powered by its ThinkReality platform
➨ Lenovo has secured around 100 customers for VR Classroom 2 so far
➨ To read the full article, you’ll need to pick up a copy of the next issue of VRWorldTech Magazine
A significant proportion of the US education sector, specifically middle and high schools, as well as higher education, is arguably less prepared—and inclined—to manage the “intelligent transformation” occurring within large swathes of business and society right now, according to the recent experiences of technology company Lenovo.
Lenovo experienced this first-hand in early 2020 when, right before the release of VR Classroom 2, the technology company’s virtual reality education solution powered by its ThinkReality platform, the Covid-19 outbreak forced many locations in the US to lock down.
“It’s been a challenging year” for VR Classroom 2, says Rich Henderson, director of global education solutions at Lenovo, because middle and high schools in the US, the solution’s initial release market, didn’t want to prioritise virtual reality technology at the height of enforced remote learning.
As a result, Lenovo has secured around 100 customers for VR Classroom 2 so far, a healthy number but below expectations.
The aim for Lenovo, however, remains to help the education sector through its own intelligent transformation, which has undoubtedly been quickened by the global pandemic and the shift to remote learning.
Henderson says: “Virtual reality has been really important in education for a long time. It fits right in where, overall, Lenovo is investing in technology for this sector.”
“Our goal is to build smarter technology that empowers learners and educators through personalised education solutions.”
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To read the full article on VR Classroom 2 and how Lenovo is developing the education solution, you’ll need to pick up a copy of the next issue of VRWorldTech Magazine.
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Issue six of VRWorldTech Magazine, the first of 2021, focusing on education and also featuring Immersive VR Education, the University of Nottingham and MindFuel, will be available from 8 February in print and 22 February online.
Issue seven of VRWorldTech Magazine, which will be published in April, will focus on immersive technology hardware, taking a bird’s-eye view of the market and where enterprises might best direct their investments.