Rendever creates multiplayer version of Tilt Brush. Arcturus to bring easy streaming of volumetric video over mobile networks, and SPREE Interactive to use Neo 2 virtual reality headsets at new 2021 installations
Rendever creates multiplayer version of Tilt Brush
Rendever, the provider of virtual reality for seniors, has released MultiBrush, the first publicly available multiplayer version of Tilt Brush, on SideQuest. It is also coming soon to Oculus’s new App Lab.
When Google announced it was open sourcing Tilt Brush, Rendever co-founder and chief technology officer Tom Neumann went to work developing a multiplayer version of the popular app that gives creators a way to make art in virtual reality.
Given Rendever’s mission to improve health through social virtual reality experiences, Neumann and his team were able to leverage their extensive expertise to develop this version in record time. Within 10 hours, they developed a working prototype of multiplayer, a feature that has been eagerly requested by Tilt Brush users for years.
Neumann says: “At Rendever, bringing people together through VR has been at the heart of what we’ve done since day one. The first time I tried Tilt Brush, I was amazed by the level of creative freedom it offered. It felt like a whole new medium.”
“It has a huge community, so naturally multiplayer has been one of the most requested features. When it was open sourced, we saw a perfect opportunity to dive in and make multiplayer a reality.”
Rendever’s virtual reality solution is used by senior living communities and healthcare organisations across North America and Australia to help reduce depression and loneliness by fostering personal connections through shared experiences. Users can check off bucket list items together, travel the world virtually, and share stories.
Now, MultiBrush by Rendever will open new doors to those already using the virtual reality solution. From RendeverLive sessions featuring virtual reality artists to immersive art therapy, there are countless opportunities for the Rendever and Tilt Brush communities to come together in the near future.
Neumann continues: “Through VR, we see a world where social connection is easier than ever, even during times when we’re physically distanced.”
“Our hope is that through working hand-in-hand with creators, we can bring our senior living partners and their residents into the world of VR artistry.”
Arcturus to bring easy streaming of volumetric video over mobile networks
Global volumetric video leader Arcturus and Japan’s top wireless carrier, NTT DOCOMO, are partnering to help stream volumetric videos of any length over a mobile network for the first time.
Now, anyone on DOCOMO’s 5G network—from the average user to professionals in industries ranging from ecommerce to healthcare and beyond—can stream the future of video directly to their mobile devices.
Kamal Mistry, chief executive officer of Arcturus, says: “We want to put volumetric video technology in the hands of anyone with a mobile device.”
“DOCOMO’s 5G capabilities are among the best in the world, which gives us the opportunity to really push the technology forward by leaps and bounds.”
Although volumetric videos have seen a steady increase in everything from entertainment to education, the recent introduction of lidar cameras for mobile devices is poised to turn anyone with a compatible phone or tablet into a new type of content creator.
But with the complexity and size of the files, which include detailed 3D geometry and multiple camera angles, volumetric videos have not been suitable for streaming anything beyond short clips.
This new partnership changes that, giving 5G mobile users the ability to stream volumetric videos of any length without a drop in quality, so they can explore every angle of the video directly from their browser. Users can also access volumetric 3D models as augmented reality experiences or through virtual reality, all in real-time.
To bring volumetric videos to mobile devices, DOCOMO is leveraging its 5G network speeds and content delivery network expertise, with Arcturus’s compression tools, adaptive bitrate streaming solution, and video player capable of adapting to a device’s bandwidth to maintain the highest quality possible.
Utilising these tools, playback length in volumetric videos is no longer an issue, and users browsing on a web browser, or experiencing them in augmented or virtual reality, can now explore travel hotspots or retail locations, watch full workout videos, and more, all from their chosen point-of-view, and all on their mobile devices.
Naoto Matoba, manager of the innovation management department at DOCOMO, says: “Working with Arcturus, we are able to anticipate the needs of our customers now and in the future, and offer them solutions before they know they want them.”
“Volumetric videos offer an entirely new way to experience content, and now that we can offer them to anyone with a mobile device, we expect the interest to grow rapidly.”
This partnership follows Arcturus’s release of its volumetric video content delivery platform, HoloSuite, which allows artists to easily edit and compress clips, then distribute them to third-party tools, including post-production software, real-time game engines, and more.
SPREE Interactive to use Neo 2 virtual reality headsets
SPREE Interactive, previously known as HolodeckVR, is partnering with virtual reality headset maker Pico Interactive to deliver custom solutions for the location-based entertainment market.
Last year proved to be challenging for the location-based entertainment industry due to the Covid-19 pandemic. With many locations adhering to lockdown restrictions, the economic impact was huge for both locations and suppliers alike.
Many suppliers pivoted their offerings while others spent time focusing on product development. SPREE chose to do both and, as a result, racked up a series of confirmed 2021 installations across North America, Central and Eastern Europe, and the Middle East.
The new installations will use the latest versions of Pico’s untethered Neo 2 virtual reality headsets and supporting operating software.
SPREE previously used Pico’s G2 headset and is now upgrading to the Neo 2 to provide an even better user experience with improved graphic resolution and sanitary materials.
Oliver Wöhler, director of key accounts in Northern Europe at Pico, says:“Pico Interactive and SPREE Interactive share the same goals—both wanting to bring guests the best experience possible through the immersive powers of virtual reality, all in a safe manner.”
“With our love of seeing people enjoy the amazing, fun and entertaining worlds that VR enables, we’re thrilled to join SPREE Interactive in its international expansion.”
Originally known for high paced family-friendly content, 2020 saw SPREE diversify into edutainment with the release of Mission to Mars. The educational virtual reality experience explores what life would be like if humans colonised the Red Planet, and encourages problem-solving and teamwork.
One industry specialist who is impressed with Mission to Mars is Andreas Gundelwein of the Deutsches Museum.
He says: “I am extremely impressed by the VR experience Mission to Mars! SPREE enables us to explore future technologies that are very attractive to us. Deutsche Museum is the world’s largest museum of science and technology, with about 28,000 exhibited objects from 50 fields of science and technology. SPREE VR enables us to fast-forward into the future, which is exciting!”
Jonathan Nowak, chief executive officer at SPREE, says:“Despite the challenges of last year we are very pleased with our momentum moving forward. We are constantly improving our products and games, collaborating with Pico Interactive enables us to push the technological boundaries and provide unique interactive and immersive experiences to our clients and their guests.”