Galea will be the first device that integrates biometric data, such as EEG and EMG signals, and image based eye-tracking into a single mixed reality headset
➨ Developer units will incorporate Tobii’s eye tracking technology with elements of Valve’s Index hardware
➨ It is hoped that developer units will be available in early 2022
➨ Galea will be a hardware and software platform that merges next-generation biometrics with virtual and augmented reality
Tobii, Valve Corporation and OpenBCI are developing a mixed reality headset that incorporates advanced brain-computer interface technology.
Developer units for the recently announced Galea beta programme will incorporate Tobii’s eye tracking technology with elements of Valve’s Index hardware.
It is hoped that developer units will be available in early 2022, although Tobii isn’t counting the partnership as an “official design win” at this stage.
The Galea project is the brainchild of OpenBCI, described as an advanced technology company that provides an open-source platform for applications related to brain computer interfacing.
OpenBCI describes itself as a community of researchers, engineers, artists, scientists, designers, and makers, who “share an unfaltering passion for harnessing the electrical signals of the human brain and body”.
It currently offers versatile and affordable biosensing systems that can be used to sample electrical brain activity (EEG), muscle activity (EMG), heart rate (ECG), body movement, and much more. It also provides 3D-printable EEG headsets that can be used to get research-grade EEG recordings.
The company is developing Galea into a hardware and software platform that merges next-generation biometrics with virtual and augmented reality.
According to Tobii, Galea will be the first device that integrates biometric data, such as EEG and EMG signals, and image based eye-tracking into a single mixed reality headset.
Developers interested in using the Galea headset when it’s ready in early 2022, specifically to explore how neurotechnology can bring about the next generation of immersive digital experiences, can get in touch with OpenBCI today.
This update on the OpenBCI Galea project follows Valve founder Gabe Newell’s interview with 1 News in January, in which he urged software developers to seriously consider brain-computer interfacing technology in the short-term.
Previewing Galea, he said: “If you’re a software developer in 2022 who doesn’t have one of these in your test lab, you’re making a silly mistake.”
Developers of “interactive experience[s]”—read immersive—will be “absolutely using one of these” because “there’s too much useful data”.
Credit to 1 News for an excellent interview. Do check it out for further reading on this subject.