VRWorldTech Magazine 6 - take a look at the cover and contents 3

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Quick read

➨ Issue six of VRWorldTech Magazine, the first of 2021, focuses on education and features Immersive VR Education, Lenovo, the University of Nottingham and MindFuel
➨ Our regular Meet feature, an easy-to-read Q&A with an up-and-coming developer, profiles Dominica Jamir
The Reality Wire, a round-up of press releases that the enterprise market should pay attention to, features Physna, SenseGlove, Vuzix, Rokid, PrecisionOS and Victory Square Technologies

The story

Here is your sneak peek at the cover and contents of the next issue of VRWorldTech Magazine.

Issue six of VRWorldTech Magazine, the first of 2021, focuses on education and features Immersive VR Education, Lenovo, the University of Nottingham and MindFuel.

With the benefits of virtual, augmented and mixed reality clear, this issue moves on from the debate over whether these immersive technologies should be used for learning and teaching, and asks the all important question of how.

Our regular Meet feature, an easy-to-read Q&A with an up-and-coming developer, profiles Dominica Jamir, who is earning a master of arts degree in UX/UI design and development at the New York Institute of Technology.

She is using virtual reality as a tool to enhance current teaching and learning methods through immersive and activity-based experiences. Do check this Meet feature out—it’s well worth a read.

The Reality Wire, a round-up of press releases that the enterprise market should pay attention to, features Physna, SenseGlove, Vuzix, Rokid, PrecisionOS and Victory Square Technologies.

VRWorldTech Magazine - 6 - Education - Cover and contents reveal 2

Here are the contents for issue six in full:

The Reality Wire

A round up of the biggest stories tracked over the past two months. This issues features Physna, SenseGlove, Vuzix, Rokid, PrecisionOS and Victory Square Technologies

Education / Editor’s comment

Important lessons are being learned about immersive technology’s future role in education

Education / Immersive VR Education

If virtual reality is a game changer for education, then Engage and its users are the winners

Education / University of Nottingham

As the University of Nottingham shows, for educators and learners to embrace virtual reality, they have to try it first

Education / Lenovo

Lenovo is aiding the education sector’s intelligent transformation with VR Classroom 2

Education / MindFuel

MindFuel prizes student engagement and believes augmented and virtual reality will become crucial tools in the future

Developer / Dominica Jamir

Meet Dominica Jamir, who is using virtual reality as a tool to enhance current teaching and learning methods through immersive and activity-based experiences

Subscribe to VRWorldTech Magazine today

The best way to get your hands on a copy of this issue of VRWorldTech Magazine is to buy a subscription.

Subscriptions are available as three- or six-issue bundles, beginning at £90 for digital and £150 for print, and are inclusive of all costs and taxes. All you have to do is fill out the VRWorldTech Magazine subscription form and return it to subscriptions@vrworldtech.com.

Issue six of VRWorldTech Magazine is available now in print and on 22 February online.

Issue seven of VRWorldTech Magazine, which will be published in April, will focus on immersive technology hardware, taking a bird’s-eye view of the market and where enterprises might best direct their investments.

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