Hardware is the focus of April’s VRWorldTech Magazine

Mark manages all of the content for VRWorldTech. To discuss an idea or pitch a story, drop him a line at editor@vrworldtech.com

To help enterprises and professional users navigate these exciting times, VRWorldTech Magazine will sit down with the best and brightest headset and smart glasses developers to find out what they have in store for their hardware

Quick read

➨ Issue 7 of VRWorldTech Magazine is focusing on hardware
VRWorldTech will focus the magazine’s in-house editorial on headsets and smart glasses, because these are undergoing some of the most rapid development of all
➨ The deadline for issue 7 is 1 April. It will be available in print from 12 April before making its digital debut on 26 April

The story

The next issue of VRWorldTech Magazine, the bimonthly publication dedicated to immersive technology for enterprise and a must-read for professional users, is focusing on augmented, virtual and mixed reality hardware.

Issue 7 of VRWorldTech Magazine

“Immersive technology hardware is undergoing rapid development, with new headsets and peripherals hitting the market every day. Enterprises need to know their headsets from their smart glasses, their haptics from their holographic displays. What do they need and why?”

VRWorldTech will focus the magazine’s in-house editorial on headsets and smart glasses, because these are undergoing some of the most rapid development of all.

It’s only the third month of 2021 and virtual reality headset developers have already confirmed or previewed several new devices, including Neo 3, HTC Vive’s mystery project, and don’t forget the HP Reverb G2 Omnicept Edition and XRSpace Manova are due this year.

Then there are the Epson Moverio BT-40 and BT-40S augmented reality smart glasses, the Nreal Enterprise Edition and the ThinkReality A3 smart glasses, to name but three. If Apple surprises the world and comes to market with a device in 2021, the enterprise market will certainly pay attention, even if the initial focus is on consumers.

To help enterprises and professional users navigate these exciting times, VRWorldTech Magazine will sit down with the best and brightest developers to find out what they have in store.

Get involved

While the journalists behind issue 7 of VRWorldTech Magazine will spend their time talking to headset developers, there are a whole host of peripherals and accessories that the enterprise market needs to understand and appreciate.

How important are haptics to realistic training in virtual reality? What about base stations and trackers when used in combination with PC setups? What are you developing that they need to know about?

There are multiple sponsorship and advertising opportunities available in VRWorldTech Magazine to let the enterprise market and professional users know, from highlighting your product or service on the front cover, to diving into the detail in a three-page spread within the publication. Get in touch with publisher Jon Savage via jonsavage@vrworldtech.com to find out more.

Alternatively, any and all insights, new products and updates can appear in The Reality Wire, the space in the magazine dedicated to what’s new in enterprise and professional immersive technology.

The only provisos are space, so word count is limited to 500 words, and the issue’s focus. This means any content shared should relate to hardware in some way, although this is a flexible requirement. Get in touch with editor Mark Dugdale via editor@vrworldtech.com to find out more.

The deadline for issue 7 is 1 April, so there isn’t much time left to get involved. The issue will be available in print from 12 April before making its digital debut on 26 April.

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Let VRWorldTech know what you think via Twitter, LinkedIn, Facebook or editor@vrworldtech.com. Don’t forget to read the latest issue of VRWorldTech Magazine.

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