Link To VR and partners launch VR training project to boost employment skills 1

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‘In addition to leveraging technology which can increase the speed of training by over 400%, Project (VR)² delivers content in a way that participants find both fun and engaging’

Quick read

➨ Link To VR, an XR media agency, partnered with Viability, Bodyswaps and Cleanbox to deliver Project (VR)²
➨ The Massachusetts Rehabilitation Commission provided funding to significantly expand the project
➨ The project will help people who are most disadvantaged build the vital skills they need to advance their ability in gaining and maintaining employment.

The story

Link To VR and other members of the XR community have teamed up to launch a virtual reality project designed to help individuals with disabilities and other societal disadvantages find employment.

Link To VR, an XR media agency, partnered with Viability, Bodyswaps and Cleanbox to deliver Project (VR)². US state organisation the Massachusetts Rehabilitation Commission provided funding to significantly expand the project.

The virtual reality training initiative is designed to provide vocational rehabilitation services to individuals with disabilities and other societal disadvantages.

Link To VR and partners launch VR training project to boost employment skills 2
Link To VR partnered with Viability, Bodyswaps and Cleanbox to deliver Project (VR)²

Its founders say the project will help people who are most disadvantaged build the vital skills they need to advance their ability in gaining and maintaining employment.

Edward Zemba, chief executive officer of Link To VR, explains: “In addition to leveraging technology which can increase the speed of training by over 400%, Project (VR)² delivers content in a way that participants find both fun and engaging.”

Link To VR was hired by Viability, a local human service provider, to deploy the virtual reality training programme. UK-based Bodyswaps, a specialist in soft skills virtual reality training, was selected as the immersive learning platform for the project.

Kristin Rotas, director at Viability, comments: “In VR, learners are able to take risks and try new things without the fear of judgment. It’s helping them overcome their fears, build confidence, gain skills, and begin to advocate for themselves.”

Link To VR also worked with Oculus for Business to deploy the business edition of Quest 2 during the project, and brought in US-based hygiene specialist Cleanbox as a partner for headset decontamination.

Learn more about Project (VR)²

To learn more about Project (VR)², contact Shaily Prajapati at shaily.p@linktovr.com, or register to attend a free virtual event outlining the collaborative effort on 25 May 12:30pm EST.

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Images: Link To VR

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