‘One of the greatest obstacles to the adoption of augmented and virtual reality was the necessity for a dedicated GPU’. Even then, it is ‘not enough for more complex and dynamic content’, says one Nvidia CloudXR user
➨ CloudXR will enable enterprise organisations to set up, scale and access immersive experiences anywhere
➨ It will be available on AWS, Microsoft Azure and Google Cloud
➨ There is also support coming for Apple iOS augmented reality devices
Nvidia is pressing ahead with the launch of CloudXR, its cloud-based streaming service for high-quality immersive experiences. It’s being rolled out on Amazon Web Services (AWS) and Microsoft Azure, with Google also in the pipeline.
CloudXR will enable enterprise organisations to set up, scale and access immersive experiences anywhere, without the need for tethered workstations or external tracking systems. It’s aimed at virtual and augmented reality devices, across 5G and WiFi networks.
The next Nvidia CloudXR release will also deliver support for Apple iOS augmented reality devices, including iPads and iPhones.
Being able to stream high-quality immersive content removes many of the current barriers to adoption of virtual and augmented reality for enterprise organisations.
Vection Technologies is among the first to use CloudXR on Azure. Its customers are accessing virtual reality design and collaboration tool Mindesk using standalone, all-in-one virtual reality headsets such as HTC Vive Focus to share demanding 3D models among colleagues and customers in real time.
Gabriele Sorrento, director of Vection Technologies, which plans to ship the Mindesk suite with Nvidia CloudXR, says the solution has overcome a significant barrier to adoption.
Sorrento explains: “One of the greatest obstacles to the adoption of AR and VR was the necessity for a dedicated GPU. And even when that is available, it is not enough for more complex and dynamic content like CAD, CAM, BIM and simulations.”
“Nvidia CloudXR solves both problems. By decoupling the app from the workstation, CloudXR makes complex AR and VR data available anywhere.”
AWS believes CloudXR is the future of streaming future environments from the cloud.
Evan Helda, senior specialist in spatial computing at AWS, says: “The new CloudXR AMI [Amazon Machine Image] is a game-changer for the Marketplace, and we can’t wait to see how the technology helps people unlock new opportunities for delivering high-quality graphics to any XR device.”
An early adopter of CloudXR on iOS, virtual and augmented reality solutions provider Brightline Interactive, says the solution will ease porting work for developers.
Jason Powers, chief creative technologist at Brightline Interactive, says: “With the addition of iOS support within CloudXR, we can now deploy content in a platform-agnostic way, enabling us to expand capabilities for delivery and increase our ability to target content for end clients.”
“From a developer perspective, porting apps from Android to iOS, especially for real-time rendered content, can be painstaking work. By utilising CloudXR, we can quickly and easily add iOS as a target platform for our real-time networked augmented reality experience.”
Nvidia CloudXR is available now on the AWS Marketplace and later this year on Azure. iOS support will come with the 2.1 update.