Immersive VR Education believes Engage Oasis can become the leader in the ‘corporate metaverse’
➨ Engage Oasis is scheduled for launch in the first half of 2022
➨ Avatars and virtual locations will be tailored for professional and education users, and guidelines will be set by sector owners
➨ A new marketplace will also become available for corporations and digital artists to sell digital items and provide services using non-fungible tokens, fiat currencies and cryptocurrencies
Engage Oasis, scheduled for launch in the first half of 2022 and inspired by the virtual world of Ready Player One, will be an always-on, fully persistent environment where users can meet and sell products and services directly to each other.
Ireland-headquartered Immersive VR Education describes Engage Oasis as a cloud-based digital city for business professionals, corporations, young professionals, and college students. Avatars and virtual locations will be tailored for these users, and guidelines will be set by sector owners, whether a corporation, educational institution or other commercial Engage client.
There will be no limits placed on virtual building blocks and styles used, allowing for unlimited branding opportunities.
As part of this metaverse, a new marketplace will also become available for corporations and digital artists to sell digital items and provide services using non-fungible tokens, fiat currencies and cryptocurrencies, providing a virtual means for them to expand their customer base and provide immersive services at a reasonable price.
The LinkedIn of the metaverse
David Whelan, chief executive officer of Immersive VR Education, compares Engage Oasis to Rec Room and Roblox, the “the TikTok and Twitch of the metaverse”.
He says: “[W]e want Engage Oasis to be the LinkedIn of the metaverse. We think that young professionals, corporations, digital artists, and service providers will love all the opportunities being part of the metaverse will lead to. With the pandemic and climate change causing businesses to rethink how they interact externally and internally, the virtual world provided by Engage Oasis has the potential for exponential growth.”
“Engage is already a leader in the world of virtual communications, and our growing client base and proven technology underlines our belief that we can become the leader in the corporate metaverse. We look forward to updating the market on our progress, including launch partners, in the coming months.”
Immersive VR Education announced the development of Engage Oasis after hitting the milestone of 100 Engage customers in just two years.
Engage has evolved into three distinct solutions, Virtual Campus, Office and Events, with each serving a specific user base.
Building on all three to offer a new, additional ‘corporate metaverse’ service is a logical step for the virtual reality company, which now counts Abbott Laboratories, Facebook, KPMG, MongoDB, and the US State Department as clients, and has the backing of HTC as an investor, partner and user.
Images: Immersive VR Education