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With virtual reality freeing up resources, SIGN Fracture Care can move more rapidly towards its goal of creating equality of fracture care around the globe

Quick read

➨ SIGN Fracture Care usually flies doctors around the world to receive training
➨ Now, SIGN will distribute a module created by virtual reality training solutions provider PrecisionOS to doctors, saving time and resources
➨ Epic Games and Facebook are funding and providing headsets

The story

SIGN Fracture Care, a global not-for-profit humanitarian organisation, is using virtual reality to train doctors carrying out orthopaedic surgery in low-resource countries.

The organisation, which focuses on patients with severe bone fractures and injuries, uses significant funding to fly doctors to its headquarters in the US from one of the 55 jurisdictions it serves or to a hospital in another country for training.

Now, SIGN can distribute a module created by virtual reality training solutions provider PrecisionOS to doctors around the world, saving time and resources.

The module will help doctors improve their cognitive understanding of joints and bone structures, and develop psychomotor skills before performing treatments on patients.

SIGN will also be able to use the PrecisionOS system to monitor and track their progress.

‘Less expensive and more accessible’

Lewis Zirkle MD, president and founder of SIGN, explains why using virtual reality for training is a significant step for the organisation: “Educating local surgeons to render care for patients in their home communities builds much-needed sustainable orthopaedic capacity and improves the quality of life and longevity for people in low- and middle-income countries.”

“With PrecisionOS freeing resources up, we can move more rapidly towards our goal of creating equality of fracture care around the globe.”

Danny Goel MD, surgeon and chief executive officer of PrecisionOS, adds: “With our module, local surgeons in those countries will be able to access effective training on current orthopaedic techniques, improving orthopaedic fracture care and benefiting patients by allowing them to return to their daily lives as quickly as possible.”

Epic Games provided financial assistance through the Epic MegaGrants programme, which also supports development of PrecisionOS’s Unreal Engine-powered virtual reality training solution. 

Facebook donated Oculus Quest headsets to be shipped by SIGN, along with the specially developed PrecisionOS training module.

Sebastien Loze, simulation industry manager at Epic Games, comments: “PrecisionOS is demonstrating that VR training can be less expensive and more accessible than traditional alternatives. We’re thrilled to support this initiative through Epic MegaGrants, and to see Unreal Engine used for the betterment of those in need.”

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Images: PrecisionOS