There is a growing business acumen mixed with an inventiveness among VR game developers and publishers that bodes well for the future of the technology as an entertainment medium
➨ The latest issue of VRWorldTech Magazine focuses on VR for gaming, fitness and film
➨ We speak to major VR game studio and publisher Vertigo Games, and learn that even though this company is a part of a much larger entity, it remains a VR enthusiast and devotee
➨ Head over to the issue 10 page for a full break-down of the contents
Where VRWorldTech Magazine turns in this issue, entertainment, we only scratch the surface of what is possible.
We focus on virtual reality (VR) for entertainment, specifically gaming, fitness and film, because there is just so much to consider.
This area, we feel, is particularly pertinent right now with the new Vive Flow targeting personal and professional relaxation, entertainment and communication, and, of course, Facebook/Meta making strides towards a metaverse where we can all socialise, play and work.
We speak to a major VR game studio and publisher in Vertigo Games, and learn that even though this company is a part of a much larger entity, it remains a VR enthusiast and devotee, dedicated to the medium, all of its potential, and much of its innovation.
On the opposite end of the spectrum, we also speak to New Technology Walkers, a network of professionals that work on projects mixing creativity and technology, based in Turin, Italy. They provide B2B consulting services but are also developing a mixed reality fitness game for VR, because, like Vertigo, it is a passion of theirs.
Both of these articles reveal a growing business acumen mixed with an inventiveness among VR game developers and publishers that bodes well for the future of the technology as an entertainment medium. Check them out, because there are some fascinating insights.
It was also our pleasure to speak to Gary Yost, producer and director of award winning 2020 documentary Inside COVID19 and founder of the WisdomVR Project. He and his team created a fascinating film that pushes the boundaries of stereoscopic 360° video and VR, and tells an incredibly important story, one that could come to define a generation.
In this issue’s The Reality Wire, there is a big focus on live events and production, with insight into how immersive technologies can and are being utilised to boost collaboration, lower carbon footprints, and much more.
Head over to the issue 10 page for a full break-down of the contents. To read this issue, pick up a digital copy for £35, or buy a print or digital subscription and support the only publication dedicated to immersive technology for enterprise.