Talespin lands $20m to scale XR training to the Metaverse - Main 1

Mark manages all of the content for VRWorldTech. To discuss an idea or pitch a story, drop him a line at editor@vrworldtech.com

Talespin has a vision for learning in the Metaverse—and now the XR training company has the funding to get to work on it

Quick read

➨ Talespin has raised $20 million of series C funding to scale its platform and realise its vision for learning in the Metaverse
➨ SEEK Investments and Allomer Capital co-led the funding round, with participation from investors including Pearson Ventures, Accenture Ventures, Go1, and Sony Innovation Fund
➨ Talespin’s platform enables users to create and distribute immersive learning content

The story

Extended reality (XR) training company Talespin has raised $20 million of series C funding to scale its platform and realise its vision for learning in the Metaverse.

SEEK Investments and Allomer Capital co-led the funding round, with participation from investors including Pearson Ventures, Accenture Ventures, Go1, and Sony Innovation Fund.

Talespin plans to use the funding to take advantage of the Great Resignation and build on recent successes, including several new enterprise customers and members of its partner programme, such as including Accenture and Go1, with further collaboration and commercial partnerships to be announced later in 2022.

Its hardware-agnostic, end-to-end platform has evolved significantly since the company’s launch in 2015 and beyond that headline-grabbing virtual reality (VR) simulator that lets you practice firing the artificial intelligence-powered virtual employee, Barry.

Talespin’s platform now enables users to create and distribute immersive learning content, focused primarily on 3D virtual humans and environments to help people practice conversational skills and simulate jobs with real-time feedback and skills analytics.

It is in use at AIA Hong Kong & Macau, Farmers Insurance, JFF and 10 of the largest employers in the Fortune 500, according to Talespin. And this study, carried out in partnership with PwC, was a glowing endorsement of the use of VR to teach soft skills such as unconscious bias and hiring and firing.

Crucial to these successes was the launch of CoPilot Designer, a no-code authoring tool that opens up XR training content creation to immersive technology novices.

Kyle Jackson, co-founder and chief executive officer at Talespin, says: “The first step to creating an immersive learning ecosystem was to change the skills profile and resources required to create content. Before CoPilot Designer, this took hundreds of thousands of dollars, and a team of developers—immersive learning simulations can now be created in a matter of days by learning designers and other professionals in the business.”

With a platform in place ready to power the creation of immersive learning content, Talespin is in a position to develop and scale an ecosystem of content creators, training platforms, hardware partners, and enterprise customers, contributing to a Metaverse where professional learning and development are as commonplace as working.

Jackson adds: “Our new funding and investor relationships will help us further scale this platform, and realise our broader company vision for learning in the Metaverse.”

Let VRWorldTech know what you think via Twitter, LinkedIn, Facebook or editor@vrworldtech.com.

Don’t forget to read the latest issue of VRWorldTech Magazine. And never miss an issue again by picking up a subscription today.

Image: Talespin

close