Tobii, LIV and Ready Player Me bring eye tracking to the Metaverse - Ready Player Me 1

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Tobii aims to give VR users a truly embodied presence in the Metaverse through life-like eye movement and interactions with LIV and Ready Player Me partnership

Quick read

➨ Eye tracking tech company Tobii has partnered with LIV and Ready Player Me to make avatars in the Metaverse more expressive and authentic
➨ The partnership aims to enable creators to own Tobii eye tracking-enabled VR headsets to use LIV, a provider of VR streaming, and Ready Player Me avatars in a more life-like way
➨ The first experiment under the partnership was conducted with Racket: Nx, which develops arcade space sports in VR

The story

Eye tracking tech company Tobii has partnered with LIV and Ready Player Me to make avatars in the Metaverse more expressive and authentic.

The partnership aims to enable creators to own Tobii eye tracking-enabled VR headsets to use LIV, a provider of VR streaming, and Ready Player Me avatars (pictured above) in a more life-like way.

A crucial point of progress within immersive technologies, particularly VR, is for avatars to better reflect their users. The absence of micro-expressions, for example, is often cited as a reason for avoiding the technology for communication and collaboration.

Timmu Tõke, co-founder and chief executive officer of Ready Player Me, commented: “Designing avatars is not just about creating beautiful faces, bodies, and peripherals, but also about reflecting and communicating real-time attention and emotions of a user with others.”

Through the partnership, Tobii, LIV and Ready Player said users will be able to demonstrate real-time eye movement and interactions with other users in the same game or virtual environment. Streamers will also be able to increase viewer engagement and provide viewers with insights into their skills, speed, and attention.

The first experiment under the partnership was conducted with Racket: Nx, which develops arcade space sports in VR.

“With Tobii’s eye tracking technology, users can truly have an embodied presence in the Metaverse with life-like eye movement and interactions,” explained Johan Hellqvist, vice president of augmented reality and VR at Tobii.

AJ Shewki, chief executive officer of LIV, added: “Eventually, all headsets will have integrated eye tracking, and the ability to do real-time gaze visualisations with LIV and Tobii will simply be a common staple in a creator’s arsenal.”

Hellqvist added: “This partnership with LIV, the developer of the leading XR streaming tool, and Ready Player Me, one of the most popular avatar platforms, allows us to bring authentic and immersive experience for users in the Metaverse.”

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Image: Ready Player Me

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