The pandemic’s impact on the use of immersive technology is encouraging for the industry, according to the latest survey from Perkins Coie and XRA Quick…
Being able to spatially visualise data, prepare and practice for real-world scenarios, and conduct remote, real-time training and collaborations are among the most attractive use…
Virtual reality (VR) in location-based entertainment is set to reach $3.6 billion this year, according to a new report from research firm Greenlight Insights. The
Virtual and augmented reality (VR/AR) headsets returned to growth in Q1 2019 after a year of decline, International Data Corporation (IDC) has reported. Global shipments…
Spending on virtual and augmented reality (VR/AR) is on course to reach $160 billion in 2023 thanks to significant investment from enterprise, according to International…
Accenture, Qualcomm Technologies and Kellogg Company have teamed up to combine eye-tracking technology with a mobile virtual reality (VR) headset to reinvent how brands and…