Issue 7 of VRWorldTech Magazine focuses on headsets and smart glasses and features HTC Vive, XRSPACE, ThirdEye Gen and the XR Association, as well as The Reality Wire and the Meet profile
Issue 7 of VRWorldTech Magazine seeks to provide answers to an important question plaguing enterprise adoption of virtual, augmented and mixed reality: what are these immersive technologies really for?
Focusing on headsets and smart glasses, issue 7 of the only magazine dedicated to immersive technology for enterprise addresses concerns about time, money and resources, not to mention a shifting reputation that varies between fad, indulgence, and “for gamers”.
Headsets and smart glasses are good places to start in answering the question about their purpose, because they are (pun intended) ‘the face’ of immersive technology. They get the headlines and are responsible for deep intakes of breath and shocked enquiries of “how much?” upon launch.
Through exclusive interviews and sneak peeks, issue 7 of VRWorldTech Magazine considers the rise of entire virtual reality ecosystems, the search for hand tracking in pursuit of a dream and the defining use case of augmented and mixed reality.
Readers will take away an overarching answer to the question posed above, as well as important insights into how accessibility is being boosted by hardware and software developers alike, and what is being done to make adoption of these technologies more palatable to in-house IT departments.